An often updated video game review blog. Reviews encompass all major consoles and portable gaming handhelds.
Monday, April 25, 2011
Ghost Recon: Shadow Wars Review Link (Nintendo 3DS)
Though it's a major departure from the tried and true Ghost Recon formulas that we've grown accustomed to, Shadow Wars is a great game that is sure to please open minded fans. Those who love strategy games will want to definitely pick this one up.
Read my full review:
Tom Clancy's Ghost Recon: Shadow Wars
Friday, April 22, 2011
Portal 2 Review (PlayStation 3 Version)
My Portal 2 review is now complete and is up for your perusal at We Got This Covered. It's a fantastic game that fans of the first game and newcomers will both enjoy. Two campaigns which are each longer than some entire games provide a ton of fun and engaging content. Steam Cloud is amazing too.
Read my full thoughts here:
Portal 2
Wednesday, April 20, 2011
Section 8: Prejudice Review Link (XBOX Live Arcade Version)
TimeGate's anticipated XBOX Live Arcade release of Section 8: Prejudice is upon us. The game was released today and is an interesting experience overall. If you're a fan of multiplayer games, then it's something that is worth looking into, especially at its low price tag of just fifteen dollars. Of course, it's also available on PSN and is scheduled to be released on PC later on.
Here is a link to my full review, which I wrote for We Got This Covered:
Section 8: Prejudice
Thanks for your perusal. I'll see you on the battlefield!
3D Twist and Match Review (PlayStation 3/PSP Minis)
Twist different three-dimensional items until you get them to fit into a specific silhouette. That's the premise of 3D Twist and Match, a unique Mini that is compatible with both the PlayStation 3 and Portable systems. Developed and published by Sanuk Games, it's a puzzle game that uses simple game design to try to appeal to those on the go who like to play games for five or ten minutes at a time. Unfortunately, it doesn't fit into the planned groove.
Three-Dimensional Twist and Match is essentially a 360 degree puzzle game. Each item has a specific position it needs to be in and players earn points based on how successful they are at rotating it into that position. This is all done via the directional pad (or left joystick) for rotation and the use of the left and right shoulder buttons to shift the item. It's very simple, but it's something the like of which isn't seen very often in gaming. Though it's quite similar to the popular baby toy where you have to fit the right shape into the appropriately sized hole.
Through the main menu, two different challenge-based game modes are accessible, although they're both very similar apart from time differences. Classic Mode allows players to play with a time bar that constantly depletes as they try to rotate objects into the correct position that is shown by a black silhouette in the middle of the screen. Once the time gauge runs up, the game is over. The player's points (earned by matching items with variations depending on speed and consecutive match multipliers) are tallied up and added to the (offline) leaderboard. In order to add some variety to the experience, the background image and types of items change after every five or so. The ten available themes include a construction site, a graveyard (representing Halloween) and a beach. The items you rotate are the types of things you would see in that location, such as a ghost, power tool or a two piece swimming suit.
The second mode that is available is a difficult challenge mode. In this mode, you are not allowed to fail even once. No retries are allowed. You must find the correct position for every item that comes up, or else the words game over will pop up immediately. It'll happen a lot, as it's really tough even on easy. Unfortunately, it's more frustrating than fun even though it's a decent idea for this type of game. A leaderboard is also available for this mode, but it's also offline. For those who do wish to improve their skills for this mode especially, there is a practice mode. Different theme sets that you play with in the main modes become unlocked in practice mode.
Though its design is unique and interesting, the gameplay is unfortunately very simple, tedious and more frustrating than fun. A poor control scheme and shadows that lack clarity really mar the experience. It's sometimes very difficult to see what position an item is supposed to be in, especially when it's supposed to have its top facing inside of the screen. This is made even harder by the fact that the items take up a large part of the middle of the screen. Rotating and flipping the items can also be quite clumsy at times, leading to a lot of frustrating moments of spamming the controls just to try as many different positions as possible, before the time limit runs out. It's nice that they added leaderboards and unlockable medals for including tasks, but they will only interest more seasoned gamers.
Visually, the game is nothing to write home about. The limitations of the Mini format must be understood and taken into account when one is playing one of these releases, but the visuals just aren't very nice to look at. There are a lot of jagged edges on the items and their silhouettes, which really draws attention away from its gameplay. Plus, most of the background images look like they were just thrown together at the last minute as most are very basic and static representations of locations or holidays. The company's two previous Minis releases looked a lot better - especially Pix'n Love Rush, which was great all-around.
The audio is the same thing. Really underwhelming, overall. The only bit of audio the game really has is a musical score that most people who play it will almost immediately turn off due to its grating qualities. You can tell that they tried to make the music upbeat and catchy so that it would add to the experience by increasing tension, but it fails to do that. The tunes used are very upbeat, but sound a lot like chip tunes that are played too fast. It was a missed opportunity.
Unfortunately, 3D Twist and Match fails to deliver a compelling gaming experience, even at its low price of two dollars and fifty cents. The idea is interesting, but the gameplay has no lasting appeal. There isn't much of an incentive to go back to it after the first time you play it because it lacks online leaderboards and doesn't offer much in the way of replay value. Additionally, it's far too difficult, especially when you take its aforementioned control and depth issues into account. Hardcore puzzle fans who are looking for unique games may find this one interesting, but the majority of people will probably want to try something else instead.
Rating: 2.5/10
3D Twist and Match was released on the PlayStation Network on April 12, 2011. It sells for $2.50.
Thursday, April 14, 2011
Pokemon White Version Review (Nintendo DS)
The Pokemon series has become iconic since its debut in the 90s, and has become quite popular in more than one medium. Not only are the games incredibly successful around the world, but the spin-off Pokemon Trading Card Game and television shows/movies have also done phenomenally well over the years. It's a series that always gets away with providing the same gameplay formula in almost all of its main releases, and people never really complain. What is it about the world of Pokemon, its design and the addictive 'Gotta Catch 'Em All' feeling that sits in once a gamer begins his journey with a virtual Pokedex?
Pokemon White and Black Versions were recently released as one of the last major releases for Nintendo's regular DS platform, and its different iterations. This review focuses on the White Version, though the games are nearly identical apart from altered locations and some different Pokemon (including different legendary species.) Like most releases in the series (since day one with Pokemon Red and Blue, in fact,) the games were released as a pair. In order to successfully capture every Pokemon available, gamers must put hours upon hours into each version of the game, unless they're lucky and get the opportunity to trade with a friend or online acquaintance who has the Pokemon they require from a different version of the game.
As almost everyone is surely aware, the Pokemon games are role-playing games that do an excellent job of being kid friendly, while still appealing to the hardcore gaming crowd. The series is one of the only video game franchises that is able to do that, so it's a testament to its quality, addictive gameplay and its staying power. Pokemon White Version mainly follows the series iconic formula, as its campaign also focuses on having gamers set out into the wild, unknown world, in order to document the different types of Pokemon that are out there. The beginning of the game sets up the quest by having a scientist entrust the main character (male or female, depending on the gamer's choice,) with something called a Pokedex, which keeps track of all of the Pokemon said trainer captures. Though there's much more to it than just that, just like there almost always is.
In the old days, Ash Ketchum was always bothered by a malicious team of Pokemon trainers known as Team Rocket. Throughout the games' campaigns, there would be countless run-ins with members of the team who would try to put an end to Ash's journey with his Pokemon. Though Team Rocket isn't in Pokemon Black or White (and neither is Ash,) their spiritual successor are included in the form of Team Plasma. Over the course of the game, players run into Plasma's members (and even their leaders,) who express the interest of saving Pokemon from their trainers because they feel it is wrong to keep the little guys captive. Though there's obviously something sinister behind their motives, from the get-go. The game's campaign focuses heavily on their plot and motives, and they unravel as the game goes on.
This time around, the games take place in the Unova Region, which is a place far away from the environments in previous games. Though it includes a lot of the same tropes as previous environments in the series, there are also a bunch of new wonders and additions, such as three-dimensional cities to walk through, with different paths. The 3D effect looked quite good on the DS, as did the perspective changes that went with them. Additionally, the game also features some three-dimensional bridge crossing sequences that look good with the added depth that it brings. Of course, this is the 3D design/environments that we've seen since Star Fox on the Super Nintendo - not the type of 3D that the new Nintendo 3DS employs. Though the game does work really well with that unique new device.
When you boil down a Pokemon game to a basic genre, what is discovered is that the games are essentially traditional turn-based role-playing games. If you're unfamiliar with the term, think of an older Final Fantasy title. Though, instead of forming a party of characters, the Pokemon series forces players to assemble and train a team of different types of Pokemon, who have different moves, skills and weaknesses based on their type and some other in-depth stats. The aforementioned types include water, fire, electric, psychic and fighting, among others. Fire types are weak against water attacks, and water types are weak against electric types. Makes sense. The core gameplay involves you sending out your team against a foe's Pokemon team (or species that you meet in the wild,) fighting until only one team remains. There are different types of battles other than just one on one though, as the game also employs double battles and the odd triple battle. They're interesting new additions and don't feel over-used, which is nice. The speed at which you choose your attacks can be detrimental, though it's generally turn-based combat. Of course, status effects (confusion, paralysis, etc.) and moves that reduce speed and other abilities, also play a big part.
Those who love the series and spend hours playing each release will be happy to know that all of the game's subtleties are back. The complex item management that can lead to different effects, forced evolutions (most Pokemon evolve into superior beasts after a certain amount of experience,) and status changing berries, all make an appearance. Though they're not necessary. This is one of the ways that the game does a good job of catering to each group because children and families can play the game without even worrying about these items/aides, while the more involved crowd will love the fact that they can use them to create specific effects or alterations. The lucky egg was the most helpful item because it allowed the Pokemon who was holding it to gain more experience than normal in battle. This made them level up a lot faster than they normally would have, which was a big help during training times.
Most of the game is spent capturing and training Pokemon (including many new and unique species,) with the objective of earning all eight of the world's gym badges. Each gym has a leader who specializes in different types of Pokemon, with one gym altering the trainer you fight based on your team's elemental focus. The gyms in this game are much more creative than they were in the past, as they take place in creative areas (such as a frozen warehouse, a rollercoaster and a museuem,) with interesting designs and puzzles. Instead of being static paths like they used to be, which is nice. The mechanic of asking you to face a few different trainers before you're able to square off against the gym leader is still there, though there are sometimes more than just a few to take on beforehand. Other than that, the gym battles haven't changed too, too much. It's nice to see that they did evolve a bit, though.
A major addition to this dual release is seasons. Along your journey, the seasons will change and it will affect the way that you interact with the world, as well as the types of Pokemon that show up in the wilderness. It's a genius addition because it makes perfect sense and adds more length and depth to the game. Winter is the most world altering season because waterways will freeze, allowing you to slide over them - sometimes to new areas. However, though it opens up some new places, it also makes getting around a bit more difficult, as you can only slide in one direction. Protruding rocks will stop you and allow you to change your direction, while on the ice. Sometimes it can be quite puzzling, but the season-based puzzles are never too challenging. As mentioned before, one of the gyms is a frozen warehouse, which uses these same sliding mechanics.
The campaign was generally quite impressive and well-written. Though, there were some issues. Although the series has shown progress over the years, the gameplay hasn't evolved much and that may turn some people off. Additionally, it felt like the random battles were far too frequent (and even sometimes too infrequent.) What is meant by this seemingly contradictory statement is that there were times where every second step would result in a random encounter with a wild Pokemon, though there were also times where it would be a little while between encounters. When they were too frequent, it was sometimes frustrating. Luckily, there is an item known as repel that stops Pokemon from popping up for a certain amount of steps. That came in handy sometimes.
One major design flaw that was addressed this time around was the joining of the Poke Mart and healing centres. Instead of having to go to different buildings to heal your team and buy items for them, you can now do it in one place. Though it wasn't by any means game breaking in the past, it was a bit of a minor nuisance. However, the computer system that allows you to store your Pokemon that aren't being used is still clunky and could do with an upgrade. It's strange that, after all of these years, they still haven't altered that odd design. You can place one in the box and then withdraw another through the same menu, which doesn't make much sense at all.
To say that it's a lengthy experience would be an understatement. There is the potential for hundreds of hours of gameplay. Though the core campaign can be finished in between twenty to thirty hours, there is a lot of post-game content that will keep you busy for a long time. It's not just collecting the Pokemon you missed either. There are some extra quests, new legendary (and classic) Pokemon introduced into the wild, and new areas. Additionally, you can also face off against the Pokemon League's Elite Four and champion if you wish (it would be the second time you'd fight the Elite Four.) Though it'll take hours of leveling up your team to approximately level 70 in order to stand a chance in the battles. Your first encounter with the Elite Four can be completed around level 50. Needless to say, this is one game that you will get your money's worth out of. It can keep you playing for months. Not to mention the Battle Train which puts you up against a ton of foes on moving trains, as well as the Pokemon musicals you can participate in, and the sports domes where athletes will challenge you. There's a ton of stuff to do during the campaign and after the credits roll.
Online play is also available, allowing virtual Pokemon trainers to battle it out against their friends, as well as random online challengers. It works very well, like the rest of the game, though it's not as immersive as the campaign. Trading through the Nintendo Wi-Fi Network is also available, allowing you to swap Pokemon with pals. Of course, you can also import your Pokemon from previous titles, though it's an option that is only available after you've completed the game's main campaign.
Even though the DS has touchscreen capabilities that a lot of different games utilize to a great extent, the Pokemon games have never forced gamers to use their stylus for gameplay in the past. Pokemon Black and White are no different, as the touch screen controls are optional. They mainly factor in when you're in battle or cycling through menus, allowing for easier use. However, the directional pad and face buttons work just fine. The overall control scheme is very basic and easy to understand, though the game's complexities are there for the hardcore fans. It's very easy to just pick up and play, even if you haven't had any experience with the games before. Just be careful - you won't want to put it down once you begin.
The game's visuals are impressive considering the handheld device's power. It does a good job of creating three-dimensional characters with lots of detail, and has some nice cutscenes, character designs and sprites. The three-dimensional cities and bridges look excellent and feature some very nice perspective (camera) changes as you walk through them, which was a nice touch. It's also worth noting that Pokemon are much more active during battle, moving in place, instead of just appearing as static images. Their moves also feature some really nice additions and very few look close to each other.
Its audio is also quite impressive. The original score is loud, features some great composition and excellent sound quality. It does a good job of setting the tone of the game and its battles, which can be especially dangerous when weather effects play a role, such as rain or sandstorms. Sound effects play a huge part in the game because each Pokemon has its own unique sounds. All of their moves do as well. An impressive amount of thought, effort and creativity has gone into the game's sound design and it shows.
Overall, Pokemon White Version is an excellent game. Fans of the series will love it and it's no wonder that it's been selling like hotcakes. It does a lot of things very well and features the iconic and addictive gameplay that the series is known for, with some new additions and a lot of polish. The new additions work really well, with the seasonal changes playing a big role in the gameplay and the three-dimensional cities providing some wow moments in terms of visuals. Though there are some odd design flaws and some gamers may find that it is a bit too repetitive and/or similar to previous titles. If you're looking for something that will keep you playing for hours on end, then this is definitely worth looking into. You really cannot go wrong with picking this one up.
Rating: 9/10
Pokemon White and Black Versions were released for the Nintendo DS on March 6, 2011. The games were developed by Game Freak and published by Nintendo.
Dynasty Warriors 7 (PlayStation 3 Version) Review Link
If you've been itching to find out about Dynasty Warriors 7 and how good it is, here's your chance. I just added a review of the game on Video Game Talk last night. Read my thoughts about this Romance of the Three Kingdoms-inspired hack n' slash/tactical action game.
Here is a direct LINK
If you have any questions about the game, please don't hesitate to comment and ask.
Friday, April 8, 2011
Warriors: Legends of Troy Review (PlayStation 3 Version)
I reviewed Koei's recent release, Warriors: Legends of Troy, for Video Game Talk. It's a tactical action game that takes place over the course of the Trojan War and features many different warriors from each side of the iconic war.
Please give it a perusal.
LINK
Fans of the movie 300, Greek mythology and/or Dynasty Warriors, will find interest and entertainment within the game. It's developed by Tecmo-Koei Canada and was relatively impressive.
It is a PS3 exclusive in North America, but XBOX 360 owners in Europe and elsewhere can pick it up for their system.
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